
Moebius Magnus
A downloadable game
Instructions:
Goal:
Build the biggest entanglement of moebius-like strips, until chaos prevails.
How-to-Play:
Phase 1: Pathing
1. Find a character:
Rotate the camera around by holding & dragging right-click until you see one of the black and orange orbs moving around. These are your characters.
2. Find a moebius-item:
Rotate the camera some more or move it by holding & dragging middle-click until you find a small orange moebius-item.
3. Make a path:
The character needs to get to the item. To achieve that, you need to create a path by left-clicking on the flat surface of the shape the character is on, then left-clicking on a flat-surface of the shape the item is on. But be careful, no bridge will be constructed if there is something between the points you clicked on.
Phase 2: Collect
1. Take Control:
Take Control of your chosen character by clicking on them. If you later figure out you forgot to make abridge, just press escape.
2. Walk your Path:
Your character automatically walks along the shape it is on. Your task is to make it leave the path, such that it can reach your target item. For that purpose, wait for the bridge you build than use the "A"/"D" button to take the intersection. If you missed the intersection, press "S" to turn around.
Phase 3: Build
1. Place Shape:
Once you collected a moebius-item you get to place a new shape. The new shape automatically follows your camera movement. Figure out where you want to place it. Once you are happy press "space" to confirm.
2. Pick Reward:
character energy: The orange bubbles inside your characters are their life-energy. They consume it automatically over time. If it is empty they disappear.
bridge energy: Whenever you build a bridge, you need material to construct them. You can see your current bridge energy in the top-right corner.
new character: Increase your chances of getting an item quicker by having more characters spread across the entanglement. You can place the new character by clicking on the flat surface on one of the shapes. (character energy is always given to all characters.)
Development Team:
Valentin Then Bergh: Project Management, Game Design & Sound
Alle-Edine Rakik: Programming
Ilia Kuznetsov: Programming
Sara Alkotkat: Character Art
Aleksandr Maldon: Environment Art
| Published | 3 days ago |
| Status | Released |
| Author | Phyvie |
| Genre | Puzzle |
| Content | No generative AI was used |

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